Futuristic Weapons

(or at least weapons more advanced than axes and clubs)

Weapon     Damage     Critical     Range     Weight     Type     Size     Cost (UMUs*)
Energy Pistol 3d6 20 50 m 1 kg E S 100
Energy Pistol (Double-Barreled) 3d6/3d6 20/20 50 m 1.75 kg E M 175
Energy Pistol (Heavy) 3d8 20 40 m 1.5 kg E M 125
Energy Pistol (Heavy Double-Barreled) 3d8/3d8 20 40 m 2 kg E M 225
Energy Pistol (Light) 3d4 20 75 m .5 kg E S 75
Energy Pistol (Repeating) 3d6 20 40 m 1.5 kg E S 250
Energy Rifle 3d8 20 75 m 2 kg E M 150
Energy Sniper Rifle 3d12 20 150 m 3 kg E L 250
Energy Shotgun 3d10 19-20 10 m 3 kg E L 150
Slug Pistol 2d6 20 15 m .75 kg P S 50
Slug Pistol (Double-Barreled) 2d6/2d6 20 15 m 1.25 kg P M 100
Slug Pistol (Heavy) 2d8 20 10 m 1 kg P M 75
Slug Pistol (Heavy Double-Barreled) 2d8/2d8 20 10 m 1.25 kg P M 125
Slug Pistol (Light) 2d4 20 15 m .5 kg P S 40
Slug Pistol (Repeating) 2d6 20 8 m 1 kg P M 150
Slug Rifle 2d8 20 40 m 2 kg P L 100
Slug Rifle (Heavy) 2d10 20 50 m 3 kg P L 130
Slug Rifle (Heavy Repeating) 2d10 20 40 m 4 kg P L 175
Slug Rifle (Light) 2d8 19-20 7.5 m 2.5 kg P M 90
Slug Rifle (Repeating) 2d8 20 32 m 4 kg P L 150
Slug Shotgun 2d10 19-20 5 m 2 kg P M 100
Slug Shotgun (Double-Barreled) 2d10 19-20 5 m 3 kg P L 150
Slug Shotgun (Extra-Heavy) 2d20 19-20 3 m 3.5 kg P L 150
Slug Shotgun (Extra-Heavy Double-Barreled) 2d20 19-20 3 m 4.5 kg P L 225
Slug Shotgun (Heavy) 2d12 19-20 5 m 3 kg P L 130
Slug Shotgun (Heavy Double-Barreled) 2d12 19-20 5 m 4 kg P L 195
Laser Sword 2d8 19-20 - m 1 kg E/S M 1000
Laser Sword (Double-Bladed) 2d8/2d8 19-20 - m 1.5 kg E/S L 2000
Vibro-Axe 2d12 20 - m 3 kg S L 175
Vibro-Axe (Double-Bladed) 2d12/2d12 20 - m 5 kg S H 275
Vibro-Dagger/Bayonet 2d4 20 - m .5 kg S S 75
Vibro-Sword 2d6 20 - m 1.5 kg S M 100
Vibro-Sword (Double-Bladed) 2d6/2d6 20 - m 2.5 kg S L 200


Rules/Addendum

   Double-barreled weapons allow an extra, simultaneous attack with the same weapon (roll normally), but every attack during the round when a double-barreled weapon is employed is at a -2 penalty.
   Repeating weapons allow the use of such feats as Rapid Shot and Multishot, which grant extra attacks, albeit at a cumulative -2 penalty. Thus, a character with either feat may take an extra attack during the round, and all attacks are at a -2. A character with both feats may take two extra attacks during the round, but all attacks are therefore at a -4 for the remainder of the round.
  Laser swords, due to the weightlessness of their blades, require the Exotic Weapon Proficiency feat to use without incurring a -4 penalty to attack.
  Firearms and energy weapons require the Exotic Weapon Proficiency (Firearms or Energy Weapons) feat to use without incurring a -4 penalty on attack; the appropriate feat may be granted as an automatic proficiency by the GM, depending on the setting and availability of such weapons.
  Optical scopes may be added to rifles and heavy pistols for 50 UMUs, allowing the user to make a Wisdom check (DC 14) to add a +4 bonus to their roll that stacks with all other bonuses. More expensive versions are also available, featuring rangefinders, heat sensors, night vision, and target tracking.



* UMU - Universal Monetary Unit. This represents credits or cubits or gold pieces or gilzenny or Guilders or Human Fun Bucks™ or rupees or meat or small animal carcasses or beaver pelts or whatever the basic unit of money is in whatever world the campaign takes place.


©2005-2006 Joshua Thompson, Chris Morgan, and Keith Keydel. Monsieur Du Pont Du La Pont Du La Pont DeLeon is the intellectual property of Neal Schlein, which he's perfectly welcome to keep. All other characters are the intellectual property of whoever played them, should they still remember doing so. Have a nice day.